I would like to point out a problem you may encounter when editing an ILE RPG source member. SEU defaults to windowing the source statements of an RPGLE member to column 6. Columns 1 through 5 are preserved in the statements, but they aren't initially visible. If you want to see the leftmost five columns, you have to window to the first column. This normally isn't a problem, because most ILE RPG source statements don't use columns 1 through 5.
However, the data for compile-time arrays does use those columns. Because the data for compile-time arrays starts in column 1, the first five characters are not visible unless you window the source statements to column 1. If a programmer doesn't realize this and edits the compile-time array data without windowing to column 1 or prompting the data line, the program may not run correctly.
? Vincent Van Steen
LATEST COMMENTS
MC Press Online